A Headless Body Production
Event: Providence Gamer's Game Night
| A picture of a picture and may be trademarked, maybe not... Stolen without permission. |
Players: Phil Gardocki, Steve Turn and John Forscythe running the Japanese.
Garth Parker and Bruce Potter running Squadron 13.
Game System: Cruel Seas
Theme: Slap stick
The Forces:
The Japanese, all ordinary
2 T14 Motor Torpedo Boats
1 Ka-Go tank
4 Sampans
6 Scattered Machine Gun Nests
PT Boat Squadron 13
4 Higgins Boats (one veteran)
McHale's Pirates
Story Time:
Now the Marines are more than happy to trade ammo with the Japanese, but at high command, cooler heads prevailed. Based on the concept that a battle not fought is a battle won, it was decided to launch a spoiler attack with cheaper, and more expendable forces.
Admiral Rogers assigned Captain Binghamton's PT Boat Squadron 13 to the task of launching a night time raid on Torokina. An opportunity to get rid of those annoying pirates of PT 73. But the problem is the PT 73 was in dry doc for much needed repairs.
So he split up the PT-73's crew to 4 other boats to fill in for the "sick, lame or lazy."
https://tsessler.weebly.com/cruel-seas.html
| This is how the game was laid out. Japanese are allowed to adjust their mobile forces. The PT Boats can start from any edge they see fit. |
| The Americans start from 4 different areas, surrounding the Sampans to be used as transport for the Japanese Regiment in their invasion of Puruata. |
More importantly, the Sampans are worth points! Each one is worth 80 points. The Americans need 360 points and not lose more than 2 PT boats to win.
But those points come at a price. Each Sampan is armed with a 20mm gun, which rolls 3D6 damage and a heavy machine gun, which rolls 2D6 damage.
On the left, one PT boat is attracting attention of the near by Japanese Type 14 patrol boat. In the rear of the island, the PT Boat has it's 40mm gun manned by the sharp shooting Gunners Mate Edwards. His goal is to destroy the Ammo dump hidden in the trees. Destroying it would effectively destroy the chances of the Japanese to invade Puruata. But more importantly, points! 24. That may not seem like much, but the explosion can damage nearby huts, each also worth 24 points.
On the right, one PT boat is disguised as a Japanese Type 14, the other is manned by Fuji Kobaiji. Each has the effect of convincing any shooters that they are friendly, and cancels the shot.
They fooled the machine gunners, but the commander of the Ha Go tank had sharper eyes. His gunner is spot on and hits Gruber's PT boat for four dice of damage and taking out it's search light! Each PT boat can take 45 points.
| At the end of turn two has one of the Japanese Type-14's going under, the other trying to hide in cloud of smoke. |
Captain Binghamton radios in for an update. Unfortunately this PT boat is configured a bit differently than the PT-73 and instead of answering the radio, McHale's switch turns on the outboard lights. Their disguise blown, the Ka-Go and supporting MG nests pepper the PT. The Ka-Go puts another 3.7cm explosive round in it. Taking out one of the empty torpedo racks.
McHale has had enough this and orders the 40mm to swing around and shoot at the tracers fired from the MG's. The Ka-Go's 9mm of side armor wasn't designed for 50 cal ammunition and quickly dimpled, before the turret was blown from the hull by a 40mm shell!
On the left, the PT took out the only perceived resistance of the charging Type-14.
Most of the Sampans race(!) toward the available gap at 3cm a turn.
Off camera on top. The PT with GM-1 Edwards sidles up to the beach. Placing the reticles of his 40mm on the haphazard collection of boxes in the trees. He sets the firing switch to full auto. He will have only one extended burst before reload. But this is fish in a barrel.
Ensign Parker leans over his to peek through the crosshairs, trips, jostling Edwards as his finger locks down on the trigger. The air lights up in flames as the the rounds go ballistic, landing in the ocean some 2 miles away.
Short form. Bruce rolled a 3 that he needed to hit. The Japanese played the Ensign Parker card, . Forcing a reroll. The card is usable only once per game.
There are 11 personality cards in this scenario. 8 enhance the 13th squadron boats. But 3, Ensign Parker, Captain Binghamton and Lieutenant Carpenter, are bozo's and playable by the Japanese. At the link above, scroll down and see Personality Cards #3.
Turn 3:
| At the top of the picture, GM-1 Edwards reloads half the magazine of his 40mm and damages the ammo dump. |
On the left, a PT is engaging a Sampan.
On the right, McHale laying smoke, races along a Sampan, hulling it with his 40mm. Then turns for the outbound under the cover of smoke generated by a Type-14. Between his MG's and Fuji's PT, sink the last Type-14.
Turn 4:
At the top, the ammo dump takes more hits, but stubbornly refuses to detonate.
On the left, the PT boat is taking fire from all sides but taking only minor damage.
Turn 5:
| At the top there is a huge explosion of the ammo dump. But fortune favored the Japanese as only one of the huts were damaged. |
On the left, the PT trades hits with the Sampan. The Sampan sinks, but the PT boat manages to find cover in it's burning wreck.
Fuji's PT boat, (see wreck marker with the dice set to 6) also takes a rudder hit, and actually turns to port at speed and runs aground.
Turn 6:
| The PT at the top, mission accomplished, revs it's engines to "combat speed" |
The PT on the left lays smoke and also goes to combat speed. Sinking a third Sampan Bringing the score up to 354. They need 360 to win, and not lose more than 2 PT boats doing it.
Currently that PT boat has exactly one hull point left.
Turn 7:
In this week's episode of McHale's Navy, Captain Binghamton is seen celebrating the demise of McHale and half of his crew. Unknown to him, McHale and crew survive the attack and with the help of Fuji disguised as a Japanese officer, they make it back to the base at Taratupa. (They manage to use a radio to contact one of the surviving PT boats. They circle back and pick everyone up.) An Admiral from COMPAC Fleet HQ shows up and pins medals on all of the crewmen and McHale for bravery. The episode ends with Binghamton rolling his eyes and saying 'Why me? Why does this ALWAYS happen to me???"
